– Slowdown in active account growth rate this Q attributed to global supply chain disruptions that have impacted the overall U.S. TV market. Because of supply chain disruptions, other advertisers from verticals that are severely impacted, they could reduce spend due to limited product availability.
– With players, they’ve been spending money to insulate the retailer and the end customer from pricing issues and supply issues.
– With TVs, they don’t set the price of TVs, that’s set by the TV OEMs and the retailers. And TVs cost so much more and the lead times are longer. It’s not practical in many cases to absorb the cost increases for TV.
– Enter markets sometimes with TVs first, sometimes with players first, but the goal is to have both of them available in every market from multiple vendors and multiple SKUs
– Uncertainty around softening the ad spend from certain companies or verticals affected by supply chain disruptions is accounted for as part of Q4 outlook ranges.
– Due to supply chain issues, it was easier to get TVs out of non-Chinese countries. It’s particularly hard to get TVs shipped and built out of China, and our partners are primarily Chinese
– Not going to float the ad load up as they’re pretty passionate about user experience. And hence they’re investing heavily in Roku Brand Studio which gives brands “an opportunity to author content with us, put together experiences, content first, content-led experiences that are brought to you by that brand”
Hey Dhaval.
Awesome blog. I was wondering what type of Active Account numbers you were expecting? I can’t seem to put a number on it that makes sense to me.
I had them penciled in for higher player revenue and less platform revenue than you do. If player revenue is that low this Q (equating to fewer active accounts – my guess) I am not sure they can grow their platform revenue that quickly. I hope I am wrong, but the Q4 seq increase in ARPU from the past 3 years doesn’t suggest ROKU will grow ARPU fast enough to offset the slowing active account growth.
I had at least $150M in player rev (based on achieving the same or greater player sales as 2019 – margin drag could make this difficult, but margins were negative in 4Q19 too) and was hoping for $750M in platform rev. You know this space better than I do so I was wondering why I am so off (what do you know that I don’t lol!)?
Also, they didn’t beat their guidance last Q. I was looking through my notes and I don’t have anything written down where Mr. Wood or Mr. Louden made me believe I should expect this Q to be any different (obviously they usually beat, but my confidence level is lower than it had been).
Thanks for sharing your thoughts. Have a great 2022!